rich gossweiler's vita
Rich Gossweiler pdf
Experiences are more valuable than things almost every time.
www.richgossweiler.place · [email protected]


I enjoy collaborating with small teams, building innovative systems, rapid prototyping, doing science, and tinkering. I am currently working on new models, APIs, and implementations for augmented reality (AR+AI). I am also working on new models and rapid prototype implementations for the web (that is, how we gather, organize, present and share).

skills:   research scientist, front-end engineer, systems architect, tech lead, project lead, HCI, UX. I've worked as an early Googler (10+ years), NASA Ames principal scientist (Mars mission), Tableau scientist, eng at a successful start-up, HP, IBM, Xerox PARC, SGI, and as a consultant to large and small companies.

past roles:   principal scientist, managed multiple labs, technical lead, team leader, system architect, user experience researcher, front-end engineer, consultant. Most of my career as been working on very large scale web-based systems (Google) and moonshot innovations across many domains. My Ph.D. is in perception-based, time-critical 3D graphics but over the years I have been excited by and explored many domains (health, mobile, TV, data visualizations, game development, wearables, etc.)

domains:   designed, led, and implemented several research and product efforts across a broad range of product domains including interactive 3D graphics (VR, AR), information visualization, mobile, television, travel, retail, health, and multi-person, interactive, collaborative displays, game design. I hold around one hundred patents.

see also: wikipedia entry for rich gossweiler


This is a long list, so it is under construction


Ph.D. - University of Virginia   Perception-Based Time Critical Rendering

Master of Computer Science, minor mathematics - University of Virginia
Application Independent Object Selection from Multimodal Input

Work History

Verily (2019-2020) staff research scientist
Reported to founder, ran lab, worked on special projects and external relations
  • Jessica Frank (intern) led ML+JS heart anomaly project
  • HealthMesh - initial API and platform integrating personal, community, and global health data
  • Volatile Organic Compound (VOC) multidimensional data visualization
  • moonshot project concepts: medicine in/for space
  • research for L’Oréal visit on skincare and healthcare
Google Health (2017-2019) senior research scientist, lab manager
  • co-ran early internal Google Health conference bringing together separate teams to coordinate on healthcare and google
  • ran multiple labs facilitating cross-team coordination for health studies; lab also used to present health work; lab also used to explore concepts in bringing clinics into the home
  • worked with google architects on clinics of the future
  • LabelTool -- tool to adjudicate multiple human labelers deciding what terms to label and how
  • Data Authentication Tool -- tool to visualize and alert health managers about health worker survey and experiments data
  • scribe tool -- rapid prototype (hardware and software) to act as a portable scribe tool for a medical practitioner.
  • tools and methodologies for reducing skin tone bias in medical practice
  • doc-in-a-box: rapid prototypes on creating spaces for doctors and AI to work with patients (communities, home)
  • FHIR data ETL and visualization tools
  • Malory: a simple client-server-JSON architecture making it easy to rapidly prototype medical audio and language research.
  • rapid prototypes exploring new ways to gather, analyze, view personal medical heath over time
Tableau (2015 - 2017): senior research scientist
  • Davi:   mobile and desktop, statistics-based data visualization platform. Developed with VP Leland Wilkinson
  • ran small ad hoc research team (cartographer, game engineer, myself)
  • Eviza: NLP for Visual Analysis (this was 99% the other team members but I helped a little)
  • web-based component architecture for data cleaning, analytics, and data visualization
  • interactive, modular, extensible tool for binning and visualizing data
  • holodeck interactive large display with support for gestures, voice,
  • multi-person, very-large display interaction web-based, GPU animation platform
  • Innovating and implementing desktop, browser, and mobile data visualization systems.
Google (2005 - 2014): mad scientist, technical lead, front end engineer
  • newsBoard a large, multi-person, public, interactive information display - led the design, research development, and engineering deployment of a large, depth-sensing, interactive, multi-person display system
    • designed and prototyped in research, presented at a Google research consortium
    • joined knowledge team, migrated and engineered to interact with real time news
    • implemented and deployed in-house, 24/7
    • presented to all of Google at a company-wide engineering all-hands
  • quickSuggest -- innovative UX and recommendation system for YouTube television (launched)
    co-developed,published, and helped deploy listings recommendation system and remote control interaction experience. Significant improvment in speed and experience when entering searches from a remote control.
  • argos - built a new platform and model for rapid application development on Android devices
    • led a small team of researchers
    • developed platform, applications and API
    • integrated 2D (web), 3D (openGL) and realtime (camera) information into single model
    • supported external sensor extensions
    • published in IEEE Pervasive Computing
    • presented at Google research consortium
    • presented to Android CEO and senior staff
  • gulliver - (launched) co-developed collaborative, mobile travel application. developed and tested in research, deployed with engineering team. Worked with Lonely Planet partnership for content.
  • Google I/O 2011 - worked with vision researchers and Android team on developing face-tracking applications for mobile devices (using the GPU). Team presented platform to Larry, Sergey, Andy, senior staff to be integrated into Android core. Applications were presented at Google I/O Android keynote.
  • world-wide tv listings - Co-tech lead, lead on interaction and design of a world-scale television guide. Allowed millions of viewers all over the planet to explore and interact with listings and related information.
  • Smaller initiatives:
HP Labs (2003 - 2005): research scientist
  • CustomTV - part of a team that designed and developed a way to create personal television channels. A channel was a streaming search result (e.g. "news", "wearables", "my vacation"), browsed with a remote control.
    • worked with USC school of film and television
    • implemented the design
    • presented at CES HP keynote
  • Plog- a mobile phone image sharing and storytelling platform developed when cameras were first integrated with cell phones. Images were clustered on the server into stories and were shared to desktops, tvs, and printers as postcard collage.
  • Plog News - an automatic newspaper generated based on determinining news-worthiness from plog pictures clustered in time and location.
  • Media2Go - mobile interaction with public displays via bluetooth. People could walk up to digital posters and get information, coupons, and video trailers beamed to their phones.
  • Principal Investigator - University of California, Berkeley Industry Collaboration - worked with HP and Berkeley on funding and sharing innovations.
NASA Ames (2002 - 2003): principal research scientist
  • MERBoard - a collaborative system of large touchscreen displays designed, developed and deployed for the Mars Exploration Rover (MER) mission. Multiple publications.
AdSpace Networks (acquired start-up) (2001 - 2002): senior software engineer
  • CoolSign Network - complex software system that delivers and manages digital assets to large digital signs.
    • ad selling modeled after television auctions
    • network included theatre chains, shopping malls, Las Vegas signs
    • mixed real time information, entertainment, advertising
IBM Almaden Research (2000 - 2001): research scientist and systems developer
  • BlueBoard - co-designed and developed a web-based, in situ, easy-to-use collaboration system. Allowed people to easily hold meetings, retain state, share to other boards and external devices.
    • presented to the CEO of IBM
    • deployed at various IBM locations for senior executives around the world
    • basis for a system used by NASA
    • multiple publications
  • DSpace - project lead for a system supporting real-time, distributed user interfaces on the internet. The toolkit provided developers with an easy way to create distributed widgets that could react to digital and physical sensors. Based on a Gelernter tuple model.
Xerox PARC (1997 - 2000): research scientist
  • Side Impact - a modified browser with a side tray that reacted to the pages you visited, could store gathered information, present enhanced interfaces for the page.
  • ConeGraph - developed a 3D widget for simultaneously viewing hierarchy and linkage structures.
  • Grid - developed a PC-based, interactive 3D graphics infrastructure and API used for information visualization.
  • Bookplex I and II - developed an interactive 3D graphics application allowing users to read a scanned book plus all of its references online, perform queries and recommendations on the Bookplex.
  • Penguin Portfolio - worked with Bernardo Huberman developing an economics-based model for managing graphics resources, treating objects as stocks with risk-reward rendering characteristics.
  • NavCards - developed a project integrating a digital 3D world with physical RF tags to navigate three-dimensional spaces.
Silicon Graphics Inc. (SGI) (1995 - 1997): 3D graphics engineer

Publications and Talks

Dennis Proffitt, Mukul Bhalla, Rich Gossweiler, J. Midgett - Psychonomic Bulletin & Review, 1995, pp. 409-428.
Randy Pausch, Tommy Burnette, A.C. Capeheart, Matthew Conway, Dennis Cosgrove, Rob DeLine, Jim Durbin, Rich Gossweiler, Shuichi Koga, and Jeff White, IEEE Computer Graphics and Applications 15(3), 1995, 8-11.
Rich Gossweiler, Robert J. Laferriere, Michael L. Keller, and Randy Pausch. "An introductory tutorial for developing multiuser virtual environments." Presence 3, no. 4 (1994): 255-264.
Daniel Russell, Rich Gossweiler, Ubicomp 2001: Ubiquitous Computing, pp. 354-361, Springer Berlin Heidelberg, 2001.
Beverly Harrison, Rich Gossweiler, SIGCHI 2001 Workshop. 2001.
Rich Gossweiler, Maryam Kamvar, Shumeet Baluja, proceedings of the 18th international conference on World wide web, pp. 841-850, ACM, 2009.
Allison Woodruff, Rich Gossweiler, James Pitkow, Ed H. Chi, and Stuart K. Card, proceedings of the SIGCHI conference on Human factors in computing systems, pp. 153-160, ACM, 2000.
Ed Chi, James Pitkow, Jock Mackinlay, Peter Pirolli, Rich Gossweiler, and Stuart K. Card, Proceedings of the SIGCHI conference on Human factors in computing systems, pp. 400-407. ACM Press/Addison-Wesley Publishing Co., 1998.
Matthew Conway, Randy Pausch, Rich Gossweiler, Tommy Burnette, Conference companion on Human factors in computing systems. pp 295-296, ACM, 1994.
Matthew Conway, Steve Audia, Tommy Burnette, Dennis Cosgrove, and Kevin Christiansen, Rob Deline, Jim Durbin, Rich Gossweiler, Shuichi Koga, Chris Long, Beth Mallory, Steve Miale, Kristen Monkaitis, James Patten, Jeff Pierce, Joe Shochet, David Staack, Brian Stearns, Richard Stoakley, Chris Sturgill, John Viega, Jeff White, George Williams, Proceedings of the SIGCHI conference on Human factors in computing systems, pp. 486-493. ACM, 2000.
Rich Gossweiler, Chris Long, Shuichi Koga, and Randy Pausch. In Virtual Reality, 1993. Proceedings., IEEE 1993 Symposium on Research Frontiers in Virtual Reality, pp. 10-15. IEEE, 1993.
Jay Trimble, Roxana Wales, Rich Gossweiler. In Public and Situated Displays, pp. 18-44. Springer Netherlands, 2003.
Jay Trimble, Roxana Wales, Rich Gossweiler, 2002 Conference on Computer Supported Cooperative Work, 2002.
Himanshu Raj, Rich Gossweiler, and Dejan Milojicic, Mobile and Ubiquitous Systems: Networking and Services, pp. 374-381, IEEE, 2004.
Dejan Milojicic, John Ankcorn, Rich Gossweiler, Jim Rowson, Larry Rudolph, Sonia Garg, Franklin Reynolds, Rajnish Kumar, and Himanshu Raj, HPL-2003-139, 2003.
R Gossweiler, J Tyler - IWUC, 2004 - hpl.hp.com
Rich Gossweiler, Mark Limber. In Adjunct Proceedings of the 19th annual ACM Symposium on User Interface Software and Technology (UIST06), 19, p. 3, 2006.
Randy Pausch, Matthew Conway, Robert DeLine, Rich Gossweiler, and Steve Miale, INTERACT'93 and CHI'93 Conference Companion on Human Factors in Computing Systems, pp. 13-14. ACM, 1993.
Rich Gossweiler, Colin McDonough, James Lin, and Roy Want
Rich Gossweiler, ACM, 1994.
Jim Durbin, Rich Gossweiler, and Randy Pausch. "Amortizing 3D graphics optimization across multiple frames." In Proceedings of the 8th annual ACM symposium on User interface and software technology, pp. 13-19. ACM, 1995.
Victoria Interrante, Penny Rheingans, James Ferwerda, Rich Gossweiler, and Toms Filsinger, SIGGRAPH 97 Course Notes 33.
Randy Pausch, Rich Gossweiler, Multimedia interface design, pp. 139-145, ACM, 1992.
also as a chapter in Multimedia interface design, Meera Blattner, Roger Dannenberg, Addison-Wesley, April 1992.
James Rowson, Rich Gossweiler, Kurt MacDonald, 3rd European Conference on Interactive Television, EuroITV 2005, Aalborg University, Denmark, 2005.
Manish Patel, Rich Gossweiler, Mehran Sahami, John Blackburn, David Brown, and Andrea Knight, proceedings of the 1st international conference on Designing interactive user experiences for TV and video, pp. 95-104. ACM, 2008.
Debaty, Philippe, Patrick Goddi, Rich Gossweiler, Rakhi Rajani, Alex Vorbau, and Josh Tyler, HPL-2004-180, 2004. 2004 - hpl.hp.com
Ulas Gargi, Rich Gossweiler, proceedings of the 19th international conference on World wide web, pp. 1249-1252. ACM, 2010.
Vidya Setlur, Sarah Battersby, Melanie Tory, Rich Gossweiler, Angel X. Chang, ACM User Interfaces and Software Technology (UIST) 2016
Stanford Talk on Argos Platform for Android (2/6/2013)
USC Design Intelligence Symposium (3/3/2011) - Intelligent Physical Architectures